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- //
- // © Copyright Henrik Ravn 2004
- //
- // Use, modification and distribution are subject to the Boost Software License, Version 1.0.
- // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- //
- using System;
- using System.Runtime.InteropServices;
- namespace DotZLib
- {
- /// <summary>
- /// Implements the common functionality needed for all <see cref="Codec"/>s
- /// </summary>
- public abstract class CodecBase : Codec, IDisposable
- {
- #region Data members
- /// <summary>
- /// Instance of the internal zlib buffer structure that is
- /// passed to all functions in the zlib dll
- /// </summary>
- internal ZStream _ztream = new ZStream();
- /// <summary>
- /// True if the object instance has been disposed, false otherwise
- /// </summary>
- protected bool _isDisposed = false;
- /// <summary>
- /// The size of the internal buffers
- /// </summary>
- protected const int kBufferSize = 16384;
- private byte[] _outBuffer = new byte[kBufferSize];
- private byte[] _inBuffer = new byte[kBufferSize];
- private GCHandle _hInput;
- private GCHandle _hOutput;
- private uint _checksum = 0;
- #endregion
- /// <summary>
- /// Initializes a new instance of the <c>CodeBase</c> class.
- /// </summary>
- public CodecBase()
- {
- try
- {
- _hInput = GCHandle.Alloc(_inBuffer, GCHandleType.Pinned);
- _hOutput = GCHandle.Alloc(_outBuffer, GCHandleType.Pinned);
- }
- catch (Exception)
- {
- CleanUp(false);
- throw;
- }
- }
- #region Codec Members
- /// <summary>
- /// Occurs when more processed data are available.
- /// </summary>
- public event DataAvailableHandler DataAvailable;
- /// <summary>
- /// Fires the <see cref="DataAvailable"/> event
- /// </summary>
- protected void OnDataAvailable()
- {
- if (_ztream.total_out > 0)
- {
- if (DataAvailable != null)
- DataAvailable( _outBuffer, 0, (int)_ztream.total_out);
- resetOutput();
- }
- }
- /// <summary>
- /// Adds more data to the codec to be processed.
- /// </summary>
- /// <param name="data">Byte array containing the data to be added to the codec</param>
- /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
- public void Add(byte[] data)
- {
- Add(data,0,data.Length);
- }
- /// <summary>
- /// Adds more data to the codec to be processed.
- /// </summary>
- /// <param name="data">Byte array containing the data to be added to the codec</param>
- /// <param name="offset">The index of the first byte to add from <c>data</c></param>
- /// <param name="count">The number of bytes to add</param>
- /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>
- /// <remarks>This must be implemented by a derived class</remarks>
- public abstract void Add(byte[] data, int offset, int count);
- /// <summary>
- /// Finishes up any pending data that needs to be processed and handled.
- /// </summary>
- /// <remarks>This must be implemented by a derived class</remarks>
- public abstract void Finish();
- /// <summary>
- /// Gets the checksum of the data that has been added so far
- /// </summary>
- public uint Checksum { get { return _checksum; } }
- #endregion
- #region Destructor & IDisposable stuff
- /// <summary>
- /// Destroys this instance
- /// </summary>
- ~CodecBase()
- {
- CleanUp(false);
- }
- /// <summary>
- /// Releases any unmanaged resources and calls the <see cref="CleanUp()"/> method of the derived class
- /// </summary>
- public void Dispose()
- {
- CleanUp(true);
- }
- /// <summary>
- /// Performs any codec specific cleanup
- /// </summary>
- /// <remarks>This must be implemented by a derived class</remarks>
- protected abstract void CleanUp();
- // performs the release of the handles and calls the dereived CleanUp()
- private void CleanUp(bool isDisposing)
- {
- if (!_isDisposed)
- {
- CleanUp();
- if (_hInput.IsAllocated)
- _hInput.Free();
- if (_hOutput.IsAllocated)
- _hOutput.Free();
- _isDisposed = true;
- }
- }
- #endregion
- #region Helper methods
- /// <summary>
- /// Copies a number of bytes to the internal codec buffer - ready for proccesing
- /// </summary>
- /// <param name="data">The byte array that contains the data to copy</param>
- /// <param name="startIndex">The index of the first byte to copy</param>
- /// <param name="count">The number of bytes to copy from <c>data</c></param>
- protected void copyInput(byte[] data, int startIndex, int count)
- {
- Array.Copy(data, startIndex, _inBuffer,0, count);
- _ztream.next_in = _hInput.AddrOfPinnedObject();
- _ztream.total_in = 0;
- _ztream.avail_in = (uint)count;
- }
- /// <summary>
- /// Resets the internal output buffers to a known state - ready for processing
- /// </summary>
- protected void resetOutput()
- {
- _ztream.total_out = 0;
- _ztream.avail_out = kBufferSize;
- _ztream.next_out = _hOutput.AddrOfPinnedObject();
- }
- /// <summary>
- /// Updates the running checksum property
- /// </summary>
- /// <param name="newSum">The new checksum value</param>
- protected void setChecksum(uint newSum)
- {
- _checksum = newSum;
- }
- #endregion
- }
- }
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