| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | //// © Copyright Henrik Ravn 2004//// Use, modification and distribution are subject to the Boost Software License, Version 1.0.// (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//using System;using System.Diagnostics;using System.Runtime.InteropServices;namespace DotZLib{    /// <summary>    /// Implements a data compressor, using the deflate algorithm in the ZLib dll    /// </summary>	public sealed class Deflater : CodecBase	{        #region Dll imports        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl, CharSet=CharSet.Ansi)]        private static extern int deflateInit_(ref ZStream sz, int level, string vs, int size);        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]        private static extern int deflate(ref ZStream sz, int flush);        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]        private static extern int deflateReset(ref ZStream sz);        [DllImport("ZLIB1.dll", CallingConvention=CallingConvention.Cdecl)]        private static extern int deflateEnd(ref ZStream sz);        #endregion        /// <summary>        /// Constructs an new instance of the <c>Deflater</c>        /// </summary>        /// <param name="level">The compression level to use for this <c>Deflater</c></param>		public Deflater(CompressLevel level) : base()		{            int retval = deflateInit_(ref _ztream, (int)level, Info.Version, Marshal.SizeOf(_ztream));            if (retval != 0)                throw new ZLibException(retval, "Could not initialize deflater");            resetOutput();		}        /// <summary>        /// Adds more data to the codec to be processed.        /// </summary>        /// <param name="data">Byte array containing the data to be added to the codec</param>        /// <param name="offset">The index of the first byte to add from <c>data</c></param>        /// <param name="count">The number of bytes to add</param>        /// <remarks>Adding data may, or may not, raise the <c>DataAvailable</c> event</remarks>        public override void Add(byte[] data, int offset, int count)        {            if (data == null) throw new ArgumentNullException();            if (offset < 0 || count < 0) throw new ArgumentOutOfRangeException();            if ((offset+count) > data.Length) throw new ArgumentException();            int total = count;            int inputIndex = offset;            int err = 0;            while (err >= 0 && inputIndex < total)            {                copyInput(data, inputIndex, Math.Min(total - inputIndex, kBufferSize));                while (err >= 0 && _ztream.avail_in > 0)                {                    err = deflate(ref _ztream, (int)FlushTypes.None);                    if (err == 0)                        while (_ztream.avail_out == 0)                        {                            OnDataAvailable();                            err = deflate(ref _ztream, (int)FlushTypes.None);                        }                    inputIndex += (int)_ztream.total_in;                }            }            setChecksum( _ztream.adler );        }        /// <summary>        /// Finishes up any pending data that needs to be processed and handled.        /// </summary>        public override void Finish()        {            int err;            do            {                err = deflate(ref _ztream, (int)FlushTypes.Finish);                OnDataAvailable();            }            while (err == 0);            setChecksum( _ztream.adler );            deflateReset(ref _ztream);            resetOutput();        }        /// <summary>        /// Closes the internal zlib deflate stream        /// </summary>        protected override void CleanUp() { deflateEnd(ref _ztream); }    }}
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